Ragepit.

A rage room in your browser. Pick a room, grab a weapon, break everything. No sign-up, no download.

Type
Web game
Year
2026
Role
Design · Build
Built with
Next.js, Three.js, React Three Fiber, cannon physics, Web Audio
Link
ragepitgame.com
Play ↗
Ragepit home page
Home page

The idea

Rage rooms are a real thing: you pay to go into a room full of old stuff and smash it. Rage Pit puts that in a browser tab. It's free, there's no account, and it takes a few seconds to go from the link to hitting things. There are 4 rooms (living room, office, kitchen, bathroom), 9 weapons and 4 ways to play, including a boss fight against a piñata.

Ragepit: How it works, in three steps
How it works, in three steps
Ragepit on a phone
On a phone

Making a hit feel good

Most of the work went into how it feels when you hit something. Every object breaks its own way: glass shatters, screens crack, pots clang, furniture ends up as a pile of rubble. Each weapon, from the hammer to the frying pan to the keyboard, has its own swing and its own sound. Tap to hit, hold for a power swing, and let go at the right moment for a PERFECT.

Ragepit: The living room, ready to break
The living room, ready to break

Fixing what felt wrong

The first version looked flat, like smashing a picture. Tilting the rooms to a three-quarter view gave them depth, and that's when it started to work. Phones got their own room layouts. The page also used to freeze while the 3D room loaded, so now the 3D only loads when you're about to play, and there's a low-graphics switch for older phones.

What I kept out

No account, no ads, no tracking. Your scores and trophies stay in your own browser. At the bottom there's a small note pointing to free helplines, because smashing a virtual TV is fun, but it isn't real help.